<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE article PUBLIC "-//NLM//DTD JATS (Z39.96) Journal Publishing DTD v1.4 20221130//EN"
  "JATS-journalpublishing1-4.dtd">
<article xmlns:xlink="http://www.w3.org/1999/xlink"
         xmlns:mml="http://www.w3.org/1998/Math/MathML"
         xmlns:ali="http://www.niso.org/schemas/ali/1.0/"
         xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
         article-type="research-article"
         dtd-version="1.4"
         xsi:noNamespaceSchemaLocation="https://jats.nlm.nih.gov/archiving/1.4/xsd/JATS-archivearticle1-4-mathml3.xsd"
         xml:lang="en">

  <front>
    <journal-meta>
      <journal-id journal-id-type="publisher-id">CACTUS</journal-id>
      <journal-id journal-id-type="nlm-ta">CACTUS J Tour Bus Manag Econ</journal-id>

      <journal-title-group>
        <journal-title>CACTUS – Journal of Tourism Business, Management and Economics</journal-title>
      </journal-title-group>

      <issn pub-type="epub">2247-3297</issn>

      <publisher>
        <publisher-name>ASE Publishing House</publisher-name>
        <publisher-loc>Bucharest, Romania</publisher-loc>
      </publisher>
    </journal-meta>

    <article-meta>
      <article-id pub-id-type="doi">10.24818/cts/6/2024/1.04</article-id>
      <article-id pub-id-type="publisher-id">cactus-2024-4</article-id>

      <article-categories>
        <subj-group subj-group-type="heading">
          <subject>Research Article</subject>
        </subj-group>
        <subj-group subj-group-type="jel">
          <subject>O33, O31</subject>
        </subj-group>
      </article-categories>

      <title-group>
        <article-title>Navigating the metaverse: unraveling its impact on tourism</article-title>
      </title-group>

      <contrib-group>
        
        <contrib contrib-type="author" corresp="yes">
          <name>
            <surname>Petrica</surname>
            <given-names>Anton-Liviu</given-names>
          </name>
          
          <xref ref-type="aff" rid="aff1_1"/>
          <email>petricaanton20@gmail.com</email>
        </contrib>
      </contrib-group>

      
      <aff id="aff1_1">
        <label>1</label>
        <institution-wrap>
          <institution>Bucharest University of Economic Studies, Bucharest, Romania</institution>
        </institution-wrap>
      </aff>

      <pub-date pub-type="epub">
        <day>15</day>
        <month>6</month>
        <year>2024</year>
      </pub-date>

      <volume>6</volume>
      <issue>1</issue>
      
      

      <history>
        <date date-type="received"><day>15</day><month>6</month><year>2024</year></date>
        
        
      </history>

      <permissions>
        <copyright-statement>Copyright © 2024, The Author(s)</copyright-statement>
        <copyright-year>2024</copyright-year>
        <copyright-holder>The Author(s)</copyright-holder>
        <license license-type="open-access" xlink:href="https://creativecommons.org/licenses/by-nc/4.0/">
          <license-p>This is an open-access article distributed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (CC BY-NC 4.0).</license-p>
        </license>
        <ali:free_to_read/>
        <ali:license_ref>https://creativecommons.org/licenses/by-nc/4.0/</ali:license_ref>
      </permissions>

      <abstract xml:lang="en"><p>This study aims to explore the influence of perceived usefulness, perceived ease of use, social norms and attitudes towards the use of metaverse on the behavioural intention to use Metaverse in tourism, providing valuable insights into the potential impact of metaverse on the future of the tourism industry. To assess the influence of the variables, a questionnaire was administered to 50 participants from generations X, Y and Z with a gender distribution of54% male and 46% female participants. The survey demonstrated good internal reliability and validity.  The results indicate that perceived usefulness, perceived ease of use and attitude have an impact on participants&apos; behavioural intentions. However, the influence of social norms on behavioural intention was not found to be significant in this study. These results provide valuable insights into understanding the factors that influence people&apos;s behavioural intentions when using metaverses in tourism. Further studies with more refined questions and larger samples need to be conducted.</p></abstract>

      <kwd-group xml:lang="en">
        <title>Keywords</title>
        <kwd>metaverse</kwd>
<kwd>tourism</kwd>
<kwd>immersive reality</kwd>
<kwd>digital experiences</kwd>
      </kwd-group>

      <self-uri content-type="text/html" xlink:href="http://0.0.0.0:3000/articles/cactus-issue-1-vol-6-no-1-2024-art-4"/>
      <self-uri content-type="application/pdf" xlink:href="http://0.0.0.0:3000/wp-content/uploads/pdfs/vol6_no1_2024_art5_II.3-Petrica.pdf"/>
      <self-uri content-type="application/xml" xlink:href="http://0.0.0.0:3000/api/articles/cactus-issue-1-vol-6-no-1-2024-art-4/jats"/>

      <related-article ext-link-type="uri" related-article-type="in-issue" xlink:href="http://0.0.0.0:3000/issues/cactus-issue-1-vol-6-no-1-2024" id="ra1"/>

    </article-meta>
  </front>

  <body>
    <p>Full text available in PDF format.</p>
  </body>

  <back>
    
    <ref-list>
      <title>References</title>
      
      <ref id="ref1">
        <element-citation publication-type="other">
          <comment>Ajzen, I., &amp;amp; Fishbein, M. (1980). Understanding attitudes and predicting social behavior. Prentice-Hall.</comment>
        </element-citation>
      </ref>

      <ref id="ref2">
        <element-citation publication-type="other">
          <comment>Bec, A., Moyle, B., Schaffer, V., &amp;amp; Timms, K. (2021). Virtual reality and mixed reality for second chance tourism. Tourism Management, 83, 1–5. https://doi.org/10.1016/j.tourman.2020.104256</comment>
          <pub-id pub-id-type="doi">10.1016/j.tourman.2020.104256</pub-id>
        </element-citation>
      </ref>

      <ref id="ref3">
        <element-citation publication-type="other">
          <comment>Bloomberg Intelligence. (2021). Metaverse may be $800 billion market, next tech platform. Bloomberg. https://www.bloomberg.com/professional/blog/metaverse-may-be-800-billion-market-next-tech-platform/</comment>
        </element-citation>
      </ref>

      <ref id="ref4">
        <element-citation publication-type="other">
          <comment>Boland, M. (2017). How do consumers really feel about VR? ARtillry Insights. https://www.thevrara.com/blog2/2017/8/28/how-do-consumers-really-feel-about-vr-new-report</comment>
        </element-citation>
      </ref>

      <ref id="ref5">
        <element-citation publication-type="other">
          <comment>Buhalis, D. (2020). Technology in tourism—from information communication technologies to eTourism and smart tourism towards ambient intelligence tourism: A perspective article. Tourism Review, 75(1), 267–272. https://doi.org/10.1108/TR-06-2019-0258</comment>
          <pub-id pub-id-type="doi">10.1108/TR-06-2019-0258</pub-id>
        </element-citation>
      </ref>

      <ref id="ref6">
        <element-citation publication-type="other">
          <comment>Buhalis, D., &amp;amp; Karatay, N. (2022). Mixed reality (MR) for Generation Z in cultural heritage tourism towards metaverse. In J. L. Stienmetz, B. Ferrer-Rosell, &amp;amp; D. Massimo (Eds.), Information and communication technologies in tourism 2022 (ENTER 2022). Springer. https://doi.org/10.1007/978-3-030-94751-4_2</comment>
          <pub-id pub-id-type="doi">10.1007/978-3-030-94751-4_2</pub-id>
        </element-citation>
      </ref>

      <ref id="ref7">
        <element-citation publication-type="other">
          <comment>Buhalis, D., Leung, D., &amp;amp; Lin, M. S. (2023). Metaverse as a disruptive technology revolutionising tourism management and marketing. Tourism Management, 97, Article 104724. https://doi.org/10.1016/j.tourman.2023.104724</comment>
          <pub-id pub-id-type="doi">10.1016/j.tourman.2023.104724</pub-id>
        </element-citation>
      </ref>

      <ref id="ref8">
        <element-citation publication-type="other">
          <comment>Buhalis, D., Lin, M. S., &amp;amp; Leung, D. (2022). Metaverse as a driver for customer experience and value co-creation: Implications for hospitality and tourism management and marketing. International Journal of Contemporary Hospitality Management, 35(2), 701–716. https://doi.org/10.1108/IJCHM-05-2022-0631</comment>
          <pub-id pub-id-type="doi">10.1108/IJCHM-05-2022-0631</pub-id>
        </element-citation>
      </ref>

      <ref id="ref9">
        <element-citation publication-type="other">
          <comment>Chowdhury, R., &amp;amp; Frank, M. (2021). The metaverse: What it is, where to find it, and how to thrive in it. Harvard Business Review. https://hbr.org/2021/09/the-metaverse-what-it-is-where-to-find-it-and-how-to-thrive-in-it</comment>
        </element-citation>
      </ref>

      <ref id="ref10">
        <element-citation publication-type="other">
          <comment>Clegg, N. (2022). Making the metaverse: What it is, how it will be built, and why it matters. Medium. https://nickclegg.medium.com/making-the-metaverse-what-it-is-how-it-will-be-built-and-why-it-matters-3710f7570b04</comment>
        </element-citation>
      </ref>

      <ref id="ref11">
        <element-citation publication-type="other">
          <comment>Cohen, E. (1988). Authenticity and commoditization in tourism. Annals of Tourism Research, 15(3), 371–386. https://doi.org/10.1016/0160-7383(88)90028-X</comment>
          <pub-id pub-id-type="doi">10.1016/0160-7383(88</pub-id>
        </element-citation>
      </ref>

      <ref id="ref12">
        <element-citation publication-type="other">
          <comment>Damar, M. (2021). Metaverse shape of your life for future: A bibliometric snapshot. Journal of Metaverse, 1(1), 1–8. https://doi.org/10.48550/arXiv.2112.12068</comment>
          <pub-id pub-id-type="doi">10.48550/arXiv.2112.12068</pub-id>
        </element-citation>
      </ref>

      <ref id="ref13">
        <element-citation publication-type="other">
          <comment>Davis, A., Murphy, J. D., Owens, D., Khazanchi, D., &amp;amp; Zigurs, I. (2009). Avatars, people, and virtual worlds: Foundations for research in metaverses. Journal of the Association for Information Systems, 10(2), 90–117. https://doi.org/10.17705/1jais.00183</comment>
          <pub-id pub-id-type="doi">10.17705/1jais.00183</pub-id>
        </element-citation>
      </ref>

      <ref id="ref14">
        <element-citation publication-type="other">
          <comment>Davis, F. D. (1989). Perceived usefulness, perceived ease of use, and user acceptance of information technology. MIS Quarterly, 13(3), 319–340. https://doi.org/10.2307/249008</comment>
          <pub-id pub-id-type="doi">10.2307/249008</pub-id>
        </element-citation>
      </ref>

      <ref id="ref15">
        <element-citation publication-type="other">
          <comment>De Felice, F., De Luca, C., Di Chiara, S., &amp;amp; Petrillo, A. (2023). Physical and digital worlds: Implications and opportunities of the metaverse. Procedia Computer Science, 217, 1744–1754. https://doi.org/10.1016/j.procs.2022.12.374</comment>
          <pub-id pub-id-type="doi">10.1016/j.procs.2022.12.374</pub-id>
        </element-citation>
      </ref>

      <ref id="ref16">
        <element-citation publication-type="other">
          <comment>Deng, X., Unnava, H. R., &amp;amp; Lee, H. (2019). Too true to be good? When virtual reality decreases interest in actual reality. Journal of Business Research, 100, 561–570. https://doi.org/10.1016/j.jbusres.2018.11.008</comment>
          <pub-id pub-id-type="doi">10.1016/j.jbusres.2018.11.008</pub-id>
        </element-citation>
      </ref>

      <ref id="ref17">
        <element-citation publication-type="other">
          <comment>Dwivedi, Y., Hughes, L., Baabdullah, A., Ribeiro-Navarrete, S., Giannakis, M., Al-Debei, M., &amp;amp; Wamba, F. (2022). Metaverse beyond the hype: Multidisciplinary perspectives on emerging challenges, opportunities, and agenda for research, practice, and policy. International Journal of Information Management, 66, Article 102542. https://doi.org/10.1016/j.ijinfomgt.2022.102542</comment>
          <pub-id pub-id-type="doi">10.1016/j.ijinfomgt.2022.102542</pub-id>
        </element-citation>
      </ref>

      <ref id="ref18">
        <element-citation publication-type="other">
          <comment>Fan, D., Buhalis, D., &amp;amp; Lin, B. (2019). A tourist typology of online and face-to-face social contact: Destination immersion and tourism encapsulation/decapsulation. Annals of Tourism Research, 78, Article 102757. https://doi.org/10.1016/j.annals.2019.102757</comment>
          <pub-id pub-id-type="doi">10.1016/j.annals.2019.102757</pub-id>
        </element-citation>
      </ref>

      <ref id="ref19">
        <element-citation publication-type="other">
          <comment>Ganesh Dash, P. J. (2021). CB-SEM vs PLS-SEM methods for research in social sciences and technology forecasting. Technological Forecasting and Social Change, 173, Article 121092. https://doi.org/10.1016/j.techfore.2021.121092</comment>
          <pub-id pub-id-type="doi">10.1016/j.techfore.2021.121092</pub-id>
        </element-citation>
      </ref>

      <ref id="ref20">
        <element-citation publication-type="other">
          <comment>Go, H., &amp;amp; Kang, M. (2022). Metaverse tourism for sustainable tourism development: Tourism agenda 2030. Tourism Review, 78(2), 381–394. https://doi.org/10.1108/TR-02-2022-0102</comment>
          <pub-id pub-id-type="doi">10.1108/TR-02-2022-0102</pub-id>
        </element-citation>
      </ref>

      <ref id="ref21">
        <element-citation publication-type="other">
          <comment>Griffin, T., Giberson, J., Lee, S. H. M., Guttentag, D., Kandaurova, M., Sergueeva, K., &amp;amp; Dimanche, F. (2017). Virtual reality and implications for destination marketing. In Proceedings of the 48th Annual Travel and Tourism Research Association (TTRA) (p. 29).</comment>
        </element-citation>
      </ref>

      <ref id="ref22">
        <element-citation publication-type="other">
          <comment>Gursoy, D., Malodia, S., &amp;amp; Dhir, A. (2022). The metaverse in the hospitality and tourism industry: An overview of current trends and future research directions. Journal of Hospitality Marketing &amp;amp; Management, 31(5), 527–534. https://doi.org/10.1080/19368623.2022.2072504</comment>
          <pub-id pub-id-type="doi">10.1080/19368623.2022.2072504</pub-id>
        </element-citation>
      </ref>

      <ref id="ref23">
        <element-citation publication-type="other">
          <comment>Hair, J. F., Black, W. C., Babin, B. J., Anderson, R. E., &amp;amp; Tatham, R. L. (2010). Multivariate data analysis (7th ed.). Pearson Prentice Hall.</comment>
        </element-citation>
      </ref>

      <ref id="ref24">
        <element-citation publication-type="other">
          <comment>Hollensen, S., Kotler, P., &amp;amp; Opresnik, M. (2022). Metaverse—the new marketing universe. Journal of Business Strategy, 44(3), 119–125. https://doi.org/10.1108/JBS-01-2022-0014</comment>
          <pub-id pub-id-type="doi">10.1108/JBS-01-2022-0014</pub-id>
        </element-citation>
      </ref>

      <ref id="ref25">
        <element-citation publication-type="other">
          <comment>Hsu, C. L., &amp;amp; Lu, H. P. (2004). Why do people play on-line games? An extended TAM with social influences and flow experience. Information &amp;amp; Management, 41(7), 853–868. https://doi.org/10.1016/j.im.2003.08.014</comment>
          <pub-id pub-id-type="doi">10.1016/j.im.2003.08.014</pub-id>
        </element-citation>
      </ref>

      <ref id="ref26">
        <element-citation publication-type="other">
          <comment>Huang, V. G. (2021). Wall Street analysts are rushing to dub the metaverse the next multi-trillion-dollar investing opportunity. Here’s what 3 of them are saying about its potential and risks. Business Insider. https://www.businessinsider.com/metaverse-stocks-tokens-altcoins-wall-street-crypto-gamefi-facebook-roblox-2021-12</comment>
        </element-citation>
      </ref>

      <ref id="ref27">
        <element-citation publication-type="other">
          <comment>Huang, Y. C., Backman, S. J., Backman, K. J., &amp;amp; Moore, D. W. (2013). Exploring user acceptance of 3D virtual worlds in travel and tourism marketing. Tourism Management, 36, 490–501. https://doi.org/10.1016/j.tourman.2012.09.009</comment>
          <pub-id pub-id-type="doi">10.1016/j.tourman.2012.09.009</pub-id>
        </element-citation>
      </ref>

      <ref id="ref28">
        <element-citation publication-type="other">
          <comment>Jung, T., Dieck, M. C., Moorhouse, N., &amp;amp; Dieck, D. (2017). Tourists’ experience of virtual reality applications. In 2017 IEEE International Conference on Consumer Electronics (ICCE) (pp. 208–210). IEEE. https://doi.org/10.1109/ICCE.2017.7889287</comment>
          <pub-id pub-id-type="doi">10.1109/ICCE.2017.7889287</pub-id>
        </element-citation>
      </ref>

      <ref id="ref29">
        <element-citation publication-type="other">
          <comment>Kaplanidou, K., &amp;amp; Vogt, C. (2006). A structural analysis of destination travel intentions as a function of web site features. Journal of Travel Research, 45(2), 204–216. https://doi.org/10.1177/0047287506291599</comment>
          <pub-id pub-id-type="doi">10.1177/0047287506291599</pub-id>
        </element-citation>
      </ref>

      <ref id="ref30">
        <element-citation publication-type="other">
          <comment>Kharif, O. (2021). The metaverse: What it is, where to find it, who will build it. Bloomberg. https://www.bloomberg.com/news/features/2021-08-12/the-metaverse-what-it-is-where-to-find-it-who-will-build-it</comment>
        </element-citation>
      </ref>

      <ref id="ref31">
        <element-citation publication-type="other">
          <comment>Kim, D. Y., Park, J., &amp;amp; Morrison, A. M. (2008). A model of traveller acceptance of mobile technology. International Journal of Tourism Research, 10(5), 393–407. https://doi.org/10.1002/jtr.669</comment>
          <pub-id pub-id-type="doi">10.1002/jtr.669</pub-id>
        </element-citation>
      </ref>

      <ref id="ref32">
        <element-citation publication-type="other">
          <comment>Kim, M. J., Lee, C. K., &amp;amp; Preis, M. W. (2020). The impact of innovation and gratification on authentic experience, subjective well-being, and behavioral intention in tourism virtual reality: The moderating role of technology readiness. Telematics and Informatics, 49, Article 101349. https://doi.org/10.1016/j.tele.2020.101349</comment>
          <pub-id pub-id-type="doi">10.1016/j.tele.2020.101349</pub-id>
        </element-citation>
      </ref>

      <ref id="ref33">
        <element-citation publication-type="other">
          <comment>Kuang, X., &amp;amp; Tan, Y. (2021). The new era of social interaction in the metaverse: A case study of Horizon Home. Journal of Interactive Marketing, 55, 95–110. https://doi.org/10.1016/j.intmar.2021.07.003</comment>
          <pub-id pub-id-type="doi">10.1016/j.intmar.2021.07.003</pub-id>
        </element-citation>
      </ref>

      <ref id="ref34">
        <element-citation publication-type="other">
          <comment>Lai, P. C. (2017). The literature review of technology adoption models and theories for the novelty technology. Journal of Information Systems and Technology Management, 14(1), 21–38. https://doi.org/10.4301/S1807-17752017000100002</comment>
          <pub-id pub-id-type="doi">10.4301/S1807-17752017000100002</pub-id>
        </element-citation>
      </ref>

      <ref id="ref35">
        <element-citation publication-type="other">
          <comment>LaMorte, W. W. (2022). Social norms theory. Boston University School of Public Health. https://sphweb.bumc.bu.edu/otlt/mphmodules/sb/behavioralchangetheories/BehavioralChangeTheories7.html</comment>
        </element-citation>
      </ref>

      <ref id="ref36">
        <element-citation publication-type="other">
          <comment>Lee, O., &amp;amp; Oh, J. E. (2007). The impact of virtual reality functions of a hotel website on travel anxiety. CyberPsychology &amp;amp; Behavior, 10(4), 584–586. https://doi.org/10.1089/cpb.2007.9987</comment>
          <pub-id pub-id-type="doi">10.1089/cpb.2007.9987</pub-id>
        </element-citation>
      </ref>

      <ref id="ref37">
        <element-citation publication-type="other">
          <comment>Logan, K. (2021). Cathie Wood says the metaverse could be worth trillions and will affect the world in ways “we cannot even imagine right now.” Fortune. https://fortune.com/2021/12/03/cathie-wood-metaverse-trillions-affect-every-sector/</comment>
        </element-citation>
      </ref>

      <ref id="ref38">
        <element-citation publication-type="other">
          <comment>Maghaydah, S., Al-Emran, M., Maheshwari, P., &amp;amp; Al-Sharafi, M. A. (2024). Factors affecting metaverse adoption in education: A systematic review, adoption framework, and future research agenda. Heliyon, 10(7), Article e28602. https://doi.org/10.1016/j.heliyon.2024.e28602</comment>
          <pub-id pub-id-type="doi">10.1016/j.heliyon.2024.e28602</pub-id>
        </element-citation>
      </ref>

      <ref id="ref39">
        <element-citation publication-type="other">
          <comment>Mandal, S., Paul, J., Kotni, V. V. D. P., &amp;amp; Chintaluri, M. G. (2024). The orientation of Gen Zs towards metaverse tourism. Journal of Destination Marketing &amp;amp; Management, 32, Article 100871. https://doi.org/10.1016/j.jdmm.2024.100871</comment>
          <pub-id pub-id-type="doi">10.1016/j.jdmm.2024.100871</pub-id>
        </element-citation>
      </ref>

      <ref id="ref40">
        <element-citation publication-type="other">
          <comment>Marasco, A., Buonincontri, P., van Niekerk, M., Orlowski, M., &amp;amp; Okumus, F. (2018). Exploring the role of next-generation virtual technologies in destination marketing. Journal of Destination Marketing &amp;amp; Management, 9, 138–148. https://doi.org/10.1016/J.JDMM.2017.12.002</comment>
          <pub-id pub-id-type="doi">10.1016/J.JDMM.2017.12.002</pub-id>
        </element-citation>
      </ref>

      <ref id="ref41">
        <element-citation publication-type="other">
          <comment>Marchiori, E., Niforatos, E., &amp;amp; Preto, L. (2017). Measuring the media effects of a tourism-related virtual reality experience using biophysical data. In R. Schegg &amp;amp; B. Stangl (Eds.), Information and communication technologies in tourism 2017 (pp. 203–215). Springer. https://doi.org/10.1007/978-3-319-51168-9_15</comment>
          <pub-id pub-id-type="doi">10.1007/978-3-319-51168-9_15</pub-id>
        </element-citation>
      </ref>

      <ref id="ref42">
        <element-citation publication-type="other">
          <comment>Martínez-Gutiérrez, A., Díez-González, J., Perez, H., &amp;amp; Araújo, M. (2024). Towards industry 5.0 through metaverse. Robotics and Computer-Integrated Manufacturing, 89, Article 102764. https://doi.org/10.1016/j.rcim.2024.102764</comment>
          <pub-id pub-id-type="doi">10.1016/j.rcim.2024.102764</pub-id>
        </element-citation>
      </ref>

      <ref id="ref43">
        <element-citation publication-type="other">
          <comment>Meta. (2022). Building the metaverse: Our vision and principles. https://www.meta.com/metaverse/vision-and-principles</comment>
        </element-citation>
      </ref>

      <ref id="ref44">
        <element-citation publication-type="other">
          <comment>Meta. (2023). Understanding the economic potential of the metaverse. https://about.fb.com/news/2023/05/economic-potential-of-the-metaverse/</comment>
        </element-citation>
      </ref>

      <ref id="ref45">
        <element-citation publication-type="other">
          <comment>Pavlou, P. (2003). Consumer acceptance of electronic commerce: Integrating trust and risk with the technology acceptance model. International Journal of Electronic Commerce, 7(3), 101–134. https://doi.org/10.1080/10864415.2003.11044275</comment>
          <pub-id pub-id-type="doi">10.1080/10864415.2003.11044275</pub-id>
        </element-citation>
      </ref>

      <ref id="ref46">
        <element-citation publication-type="other">
          <comment>Ramkissoon, H., &amp;amp; Mavondo, F. T. (2021). Augmented reality and virtual reality in tourism and hospitality: A review of the implications for destination marketing and tourist experience. Journal of Destination Marketing &amp;amp; Management, 19, Article 100575. https://doi.org/10.1016/j.jdmm.2020.100575</comment>
          <pub-id pub-id-type="doi">10.1016/j.jdmm.2020.100575</pub-id>
        </element-citation>
      </ref>

      <ref id="ref47">
        <element-citation publication-type="other">
          <comment>Robinson, A., &amp;amp; Christensen, L. (2021). The potential global economic impact of the metaverse [Report]. Analysis Group. https://www.analysisgroup.com/globalassets/insights/publishing/2022-the-potential-global-economic-impact-of-the-metaverse.pdf</comment>
        </element-citation>
      </ref>

      <ref id="ref48">
        <element-citation publication-type="other">
          <comment>Saeed, N., Yang, Y., &amp;amp; Sinnappan, S. (2009). Emerging web technologies in higher education: A case of incorporating blogs, podcasts and social bookmarks in a web programming course based on students’ learning styles and technology. Educational Technology &amp;amp; Society, 12(4), 98–109. http://www.jstor.org/stable/jeductechsoci.12.4.98</comment>
        </element-citation>
      </ref>

      <ref id="ref49">
        <element-citation publication-type="other">
          <comment>Schiopu, A. F., Hornoiu, R. I., Padurean, A. M., &amp;amp; Nica, A. M. (2022). Constrained and virtually traveling? Exploring the effect of travel constraints on intention to use virtual reality in tourism. Technology in Society, 71, Article 102091. https://doi.org/10.1016/j.techsoc.2022.102091</comment>
          <pub-id pub-id-type="doi">10.1016/j.techsoc.2022.102091</pub-id>
        </element-citation>
      </ref>

      <ref id="ref50">
        <element-citation publication-type="other">
          <comment>Schiopu, A. F., Hornoiu, R. I., Padurean, M. A., &amp;amp; Nica, A. M. (2021). Virus tinged? Exploring the facets of virtual reality use in tourism as a result of the COVID-19 pandemic. Telematics and Informatics, 60, Article 101575. https://doi.org/10.1016/j.tele.2021.101575</comment>
          <pub-id pub-id-type="doi">10.1016/j.tele.2021.101575</pub-id>
        </element-citation>
      </ref>

      <ref id="ref51">
        <element-citation publication-type="other">
          <comment>Smith, P. L., &amp;amp; Little, D. R. (2018). Small is beautiful: In defense of the small-N design. Psychonomic Bulletin &amp;amp; Review, 25(6), 2083–2101. https://doi.org/10.3758/s13423-018-1451-8</comment>
          <pub-id pub-id-type="doi">10.3758/s13423-018-1451-8</pub-id>
        </element-citation>
      </ref>

      <ref id="ref52">
        <element-citation publication-type="other">
          <comment>Song, X., Yao, N., &amp;amp; Wen, N. (2021). What motivates Chinese consumers to avoid information about the COVID-19 pandemic? The perspective of the stimulus-organism-response model. Information Processing &amp;amp; Management, 58(1), Article 102407. https://doi.org/10.1016/j.ipm.2020.102407</comment>
          <pub-id pub-id-type="doi">10.1016/j.ipm.2020.102407</pub-id>
        </element-citation>
      </ref>

      <ref id="ref53">
        <element-citation publication-type="other">
          <comment>Speights, K. (2021). 3 stocks to buy with a $30 trillion metaverse market on the way. The Motley Fool. https://www.fool.com/investing/2021/12/06/3-stocks-to-buy-with-a-30-trillion-metaverse-marke/</comment>
        </element-citation>
      </ref>

      <ref id="ref54">
        <element-citation publication-type="other">
          <comment>Stephenson, N. (1992). Snow crash. Bantam Books.</comment>
        </element-citation>
      </ref>

      <ref id="ref55">
        <element-citation publication-type="other">
          <comment>Surovaya, E., Prayag, G., Yung, R., &amp;amp; Khoo-Lattimore, C. (2020). Telepresent or not? Virtual reality, service perceptions, emotions and post-consumption behaviors. Anatolia, 31(4), 620–635. https://doi.org/10.1080/13032917.2020.1808431</comment>
          <pub-id pub-id-type="doi">10.1080/13032917.2020.1808431</pub-id>
        </element-citation>
      </ref>

      <ref id="ref56">
        <element-citation publication-type="other">
          <comment>Ticak, M. (2022). What does “meta” mean? Grammarly. https://www.grammarly.com/blog/meta-meaning/</comment>
        </element-citation>
      </ref>

      <ref id="ref57">
        <element-citation publication-type="other">
          <comment>Vidal-Tomás, D. (2023). The illusion of the metaverse and meta-economy. International Review of Financial Analysis, 86, Article 102560. https://doi.org/10.1016/j.irfa.2023.102560</comment>
          <pub-id pub-id-type="doi">10.1016/j.irfa.2023.102560</pub-id>
        </element-citation>
      </ref>

      <ref id="ref58">
        <element-citation publication-type="other">
          <comment>Viglia, G., &amp;amp; Dolnicar, F. (2020). A review of experiments in tourism and hospitality. Annals of Tourism Research, 80, Article 102858. https://doi.org/10.1016/j.annals.2020.102858</comment>
          <pub-id pub-id-type="doi">10.1016/j.annals.2020.102858</pub-id>
        </element-citation>
      </ref>

      <ref id="ref59">
        <element-citation publication-type="other">
          <comment>Wang, Y., Su, Z., Zhang, N., Xing, R., Liu, D., Luan, T. H., et al. (2022). A survey on metaverse: Fundamentals, security, and privacy. IEEE Communications Surveys &amp;amp; Tutorials, 1–32. https://doi.org/10.48550/arXiv.2203.02662</comment>
          <pub-id pub-id-type="doi">10.48550/arXiv.2203.02662</pub-id>
        </element-citation>
      </ref>

      <ref id="ref60">
        <element-citation publication-type="other">
          <comment>Warshaw, P. R., &amp;amp; Davis, F. D. (1985). Disentangling behavioral intention and behavioral expectation. Journal of Experimental Social Psychology, 21(3), 213–228. https://doi.org/10.1016/0022-1031(85)90017-4</comment>
          <pub-id pub-id-type="doi">10.1016/0022-1031(85</pub-id>
        </element-citation>
      </ref>

      <ref id="ref61">
        <element-citation publication-type="other">
          <comment>Wolf, E. J., Harrington, K. M., Clark, S. L., &amp;amp; Miller, M. W. (2013). Sample size requirements for structural equation models: An evaluation of power, bias, and solution propriety. Educational and Psychological Measurement, 73(6), 913–934. https://doi.org/10.1177/0013164413495237</comment>
          <pub-id pub-id-type="doi">10.1177/0013164413495237</pub-id>
        </element-citation>
      </ref>

      <ref id="ref62">
        <element-citation publication-type="other">
          <comment>Ying, T., Tang, J., Ye, S., Tan, X., &amp;amp; Wei, W. (2022). Virtual reality in destination marketing: Telepresence, social presence, and tourists’ visit intentions. Journal of Travel Research, 61(8), 1738–1756. https://doi.org/10.1177/00472875211047273</comment>
          <pub-id pub-id-type="doi">10.1177/00472875211047273</pub-id>
        </element-citation>
      </ref>
    </ref-list>
  </back>

</article>